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Junior VFX Artist- on site

  • Job typeJob type: Onsite
  • Job DurationMore than 06 months
  • Project LevelExpensive
  • Project deadlineExpired

Project detail

Creating high-quality VFX for props and environment assets
Implementing these effects in Unity (shrunken particle systems, offline simulations, shader tricks etc.)

As a VFX Artist you will deliver visually impressive moments that positively influence gameplay and enhance the player experience. Be it smoke, fire, an explosion, falling snow, or a waterfall, every one of your effects accents the immersive game world – and often has people wondering, “How did you do that?”

As a tech-savvy artist, you combine technology and creativity to make the magic happen. You can adapt to a variety of tools while relying on your core talent to create and integrate impactful, high quality, real-time visual effects.

What you’ll do • Collaborate with the core team to understand the overall creative vision and establish visual effect priorities. • Create environment and cinematic effects using particle systems and textures you produce. • Partner with programmers to assess needs and develop tools. • Work within technical constraints to craft attractive and functional effects. • Integrate your created VFX into the engine. • Develop effects based on play test results and comments from cross-functional team members (debug and optimize). • Adapt to feedback received from the community after live launch (in some cases), balancing expectations with limitations.

Qualifications What you bring • A college diploma in Visual Effects, 3D Animation, or equivalent (undergraduate degree an asset) • At least 3 years of experience in modelling, texturing, lighting, image processing, or related experience • Knowledge of 2D art tools (e.g. Photoshop), compositing software (e.g. After Effects or Nuke), 3D software (e.g. Maya or 3DS Max), and game editors (e.g. Unity or Unreal) * • An understanding of basic vector math and art fundamentals (lighting, composition, proportion, colour theory, etc.) • Ability to accept feedback and adapt to it • A creative and collaborative spirit • Exceptional communication, interpersonal, and presentation skills • A keen eye for detail • Knowledge of procedural generation software (e.g. Houdini) & shader writing and optimization a huge plus*

Languages required


Project Completion deadline

January 31, 2021